§ Recipe
Game development historically required a team because of the asset pipeline. AI didn't remove the need for taste, but it did remove the need for ten specialists. Solo devs can now ship.
Art + asset generation
Fine-tune a model on your art style and generate consistent sprites, tiles, and UI assets. The tool that eliminates the 'I need an artist' blocker for indie devs.
3D model generation
Text-to-3D that actually produces game-ready meshes with UVs. Not film-quality, but for prototypes and background props it's transformative.
Music + SFX
Generate an original soundtrack in the right mood without a composer. Plus variations for menu, boss fights, exploration — the parts of scoring that kill indie project velocity.
Voice acting
NPCs, narration, protagonist voice-overs. At indie scale, hiring voice actors is where scope explodes. ElevenLabs collapses it.
Code
Unity C# or Godot GDScript — Cursor handles both. The agentic refactors save dozens of hours once the game's systems start interlocking.
Game design thinking
A good game design doc is the difference between six months of drift and a shipped game. Claude is a patient design lead for the solo dev who doesn't have one.